Monday, March 25, 2013

About to start attempt 2

 After about 2 weeks of frustration with sketch-up, and an almost complete (very simply) model, i have learnt to get along with the program, and this is what i have produced... 

This model however, does not really follow my initial sketch, and does not really read architecturally, so i'm going to start a new model, as i am now more directed and understand the process more clearly.  

Problems with this model: 
- No roof (the ceiling of the dome was just impossible to create)
- Visitors to Shinya's Gallery should not have to enter under the building, through this hidden glass stair case.
- The Gallery space and restaurant should have a window between them so that visitors can view each other in opposite spaces
- It seems as though Jiro Ono's space is parasitic to Shinya's space, as it is just hanging on the edge - a window between the 2 spaces would also help prevent this. 

final decision:
I will start a new model from scratch, and work on it until Tuesday 2nd March - so il see you then :)

Uploading a Video from Youtube

Glass on a Window



I am inspired by the way that water moves on the slippery pane of Glass, this is why there is a large funnel located in the centre of Shinya's gallery space, this glass also serves as a source of light for the internal space of the building. 

Sunday, March 24, 2013

Quick Update

I noticed i hadn't updated my progress in a few days, and the model (i think) has come a long way, but obviusly there is ALOT of work yet to be done.
There are many details that i just dont know how to physically put into reality, so they have just kind of been left unfinished (eg the roof of the gallery dome is meant to be all transparent glass - but it wont let me do that). Also i have not yet added the 1st floor yet - i will get there soon.

what i have learnt over the last 5 days - Sketchup is a very slow process if your making weird shapes - boxes are easy, but boxes are not creative so im just going to keep being antisocial. 

Wednesday, March 20, 2013

Identifying the needs of the client


Clients:

           Jiro Ono
          
            Shinya Kimura

Brief: Each client / artist must have a space where they can work, one must be underground and the other must be on the 1st floor - the intermittent Ground floor in between both artist's work space must be the Gallery Space where each artist can display their work. 
      So the building must comply with this: 1st Floor - Client One Work Space
                                                                   Ground Floor - Gallery Space
                                                                   Lower Ground Floor - Client two Work Space



Each Client however has their own requirements, therefore the brief is further directed to fulfil the clients needs. Since i do not have access to the clients to talk to them about their specific requirements, i have researched how they work, and what type of space they enjoy working in.These are my results. 

Jiro Ono
- He feels that food will only taste good if it is prepared and cooked in a very clean kitchen
- He is a perfectionist - this should influence the structure by allocating alot of space to storage, so that his space is organised and not cluttered.
- He's restaurant only has 10 seats - this is how he enjoys working - so it will carry on into his new space.
- The customer eating bench looks straight into the kitchen, where Jiro works, as Jiro enjoys watching his sushi being eaten. He likes to be close to his customers, and he enjoys communicating with them - this is very important to how he creates. 
- He does not serve drinks or appetizers 
- He does not have a menu or pamphlet - he only has business cards  
- Customers must make a reservation one month in advance 
- Jiro loves his job - this space must be perfect for his needs to ensure a successful design.

Problem: Since the brief is to design a whole level for creation, and another space to display the work, i have had to make a decision about how i will divide Jiro Ono's work between the 2, while ensuring Jiro Ono still communicates with his customers.
Solution: Jiro Ono's Gallery Space will not display the finished product, instead it will be the organisation space - where people make reservations, and where fresh produce is stored and displayed in a large glass fridge. Jiro will meet his customers at the front door, and lead them up to his kitchen/ work space on the first floor. The other option would have been to have the restaurant on the Gallery floor- but i feel that this would be to close to Shinya's workshop, and may cause a noisy environment for Jiro Ono. The gallery Space between Jiro and Shinya will be very separated,  they will have two opposite entrances so that visitors can experience the artists style before viewing the work. 













Shinya Kimura
 - Work shop style 
- Requires lots of space
- requires storage shelves along all walls
- Likes lots of light in his workshop - He generally works with 2 opposite ends of his workshop open to allow people and light to enter
- He does not focus all his energy in one bike at a time - rather he has a few scattered around the workshop which are still in construction, he does however have a central platform (about 200 mm high) where he places the current bike he is working on.
- He needs lots of space
- Being a workshop - he will most likely be welding, using noisy machinery and often running motorbike engines - it would benefit neighbouring buildings if Shinya's space was sound proofed in any way. 
- He needs a highly ventilated space due to motor fumes. 

Shinya's Space would be very easy to just make it a large box, because that is what he currently works in, but i will take this regular 'box' shape and hopefully make it a little more interesting - also provide Shinya with more space, light and ventilation



Monday, March 18, 2013

What's Happening?

What's Happening?


I have made very minimal progress on my project in the last week due to a variety of reasons (I was sick, and had a major assignment due for another subject), and i have very quickly fallen behind. 

Things i Desperately need to do:
- Chose a new initial building sketch to use as my building (my Previously chosen sketch did      not meet the brief, as it did not have an underground section).
- Play with this sketch and make it possible to turn into a building 
- Make a sketchup Model of this (Watch all the tutorials available) 
- Make 8 sketches of 4 staircases
- Add these staircases to the Sketch up model

This list will increase today during the lecture and tutorial - This work is now my first priority.

In the meantime, i have been looking at some stairs.....

 - Curve - Free Form - Dark and white Contrast



Light
Pieces of a puzzle
Placement
            

             Platform

RISE

Enter 

Contrast between enclosed and open



 QVB SYDNEY
Fits the space
Curve
Natural shape
Bold
Elegant hand rails

Measurement: the Height of the rise is very minimal, making the person rise slower, and stop to admire the beauty of the window and surroundings
Integrating feature into function

Curve
Simple
Smooth
light
Playful
 Curve
Simple
Smooth
light
Playful

corporate light
metalic and glass

puzzle. enclosure




natural. spin. 

Monday, March 11, 2013

Sketch Up Model


This is my Sketch up model, its very simplistic, and minimalist for the moment, but im assuming we will continue working on this design. 

The empty void space, is intended to be filled with water. Most of the materials of this design is glass and steel, glass to allow the light into the building through translucency of the water, and steel to maintain a rigid structure while also appearing as a contrast to the delicate glass. 

The basement level is intended to be the Kitchen of Jiro Ono, inspired by the word water from one of his images, and the top level is intended to be the garage warehouse space of motor bike designerer Shinya Kimura - inspired by the word Crystal from one of his images. While the middle space is intended to be the gallery and store space for both designers to show case and sell their master pieces. Jiro Ono's gallery space will hopefully be a restaurant. 

This model is not to scale, and is a very rough draft, keep tuned for further progression of this concept. 

Sketches Inspired by Noun, Verb and Adjectives


strength (Dragon)

Inspire

 Strength (Dragon)

 Key of Materials
inspire

Crystals


Pause




Pain... Swim

Pain....Caress

Pain ... Water

Pause ... Caress

Pause ... Swim

 Pause ... Water

 Crystals ... Swim

 Crystals ... Caress

 Crystals ... Water
final Selected Sketch, modified from the original



Tuesday, March 5, 2013

  • Antonio Stradivari


Strength

Inspire

Delicate











Shinya Kimura

Crystals

Pause

Pain








Jiro Ono

Water

Caress

Swim


My Creative Work


This is the house i designed for my major work in 2011. Its not very creative, but so much time and effort went into its final design that its my most valuable piece of work. I also created a MDF model of it to a scale of 1:20.
The house was intended to be environmentally sustainable, which directed all the room placements, and 3 floors (basement as a summer 'chill' zone).


An Image of great Architecture

St Mary's Cathedral

St Mary's Cathedral, (Sydney city) is so inspiring and elegant as a building, its not often that you can look at a building in awe, but Sandstone Cathedrals, and (some) Sandstone colonial buildings do just that. These buildings can take you back in time, and make you wonder how they made it, and how it still stands today. Architecture to me, should never be just about a space, the space should be well thought about and designed, the space should contrast or complement its environment, and it should be created with the intent to cause an emotional reaction by its users.

An Original Image of Something Beautiful

 This photo was taken in December 2012, while on a holiday with family on Diamond Beach, at about 6 in the morning.
I love capturing moments and beauty with my camera.